So with the rise of open world games and multiplayer only games in recent years, the modern military cover based shooter, once the dominant genre in the media, has seen a significant decline in the past few years. With that in mind, I felt it was a good time to take a look back over … Continue reading Call of Duty 4 Modern Warfare: The Start of an Age
Author: kyleprophet
The Taris Problem: Why Knights of the Old Republic’s Opening Area is so Bad.
All right, so, I've actually been working on this article since the Oracle of Seasons Dungeon Design article. Organizing my notes from my recent playthrough of Taris, plus what I already had, and sorting out the game designs failings from my own all took a long time, so I apologize for their being no article … Continue reading The Taris Problem: Why Knights of the Old Republic’s Opening Area is so Bad.
Dungeon Design in Oracle of Seasons
Hello, readers, and welcome back to For Fun and Prophet. I apologize for my absence the past two weeks, I was recovering from Fire Emblem Month. Anyway, I recently finished a play through of the Legend of Zelda: Oracle of Seasons, and I wanted to spend some time talking about the dungeon design in that … Continue reading Dungeon Design in Oracle of Seasons
Health and Ammo: How Resistance Maintains Game Balance
For those who bought a PS3 at launch, Resistance: Fall of Man was one of the very best games they could get at the time. A new FPS franchise that launched with the PS3, Resistance: Fall of Man was from the same school of game design as the Half-Life games and offered a great many … Continue reading Health and Ammo: How Resistance Maintains Game Balance
Lords: The Main Characters Role
Hello, readers, and welcome to the finale of Fire Emblem Month! Last time we looked at the Trainee units and how they fit into the players army. Today we'll look at the Lords and how they fit into the players army. As the main characters of the game, the Lords are units that always have … Continue reading Lords: The Main Characters Role
Trainees: The Weaklings Role
Hello, readers, and welcome back to Fire Emblem Month! Last time we talked about the shifter classes. Today, we'll be talking about the trainees and how they fit into the players army. Honestly, of all the articles, the one will be the shortest. Like the shifters, the trainees have one thing that makes them unique. … Continue reading Trainees: The Weaklings Role
Shifters: The Were-Warriors
Hello, readers, and welcome back to Fire Emblem Month! Todays episode marks a change in how we discuss the remaining classes, as they fit into a variety of roles, but have something that makes them unique. So we won't be talking about anything but that which makes them unique. Today we're talking about the shifter … Continue reading Shifters: The Were-Warriors
Dancer: The Refreshers Role
Hello, readers, and welcome to Fire Emblem Month! Last time we talked about the Knight and how they fit into the players army. Today we'll be doing the same for the Dancer. Base Class and Variants Unlike most classes this one can't promote into anything, and there honestly isn't much to say about these classes. … Continue reading Dancer: The Refreshers Role
Knight: The Juggernauts Role
Hello, readers, and welcome to Fire Emblem Month! Last time, we looked at the ever so useful Healer classes and the singular, but very important role, they fill in the players army. This week, we'll be looking at another class that fills a single role, the Knight. Base Class and Variants The Knight class is … Continue reading Knight: The Juggernauts Role
Priest: The Healers Role
Hello, readers, and welcome back to Fire Emblem Month! Last time we looked at the agile Myrmidon and how they fit into the players army. Today we'll be looking at the Priest class and the singular, but vital, role they fill. Base Class and Variations The base Priest class is a simple one. High magic, … Continue reading Priest: The Healers Role