The Taris Problem: Why Knights of the Old Republic’s Opening Area is so Bad.

All right, so, I've actually been working on this article since the Oracle of Seasons Dungeon Design article. Organizing my notes from my recent playthrough of Taris, plus what I already had, and sorting out the game designs failings from my own all took a long time, so I apologize for their being no article … Continue reading The Taris Problem: Why Knights of the Old Republic’s Opening Area is so Bad.

Dungeon Design in Oracle of Seasons

Hello, readers, and welcome back to For Fun and Prophet. I apologize for my absence the past two weeks, I was recovering from Fire Emblem Month. Anyway, I recently finished a play through of the Legend of Zelda: Oracle of Seasons, and I wanted to spend some time talking about the dungeon design in that … Continue reading Dungeon Design in Oracle of Seasons