All right, so, I've actually been working on this article since the Oracle of Seasons Dungeon Design article. Organizing my notes from my recent playthrough of Taris, plus what I already had, and sorting out the game designs failings from my own all took a long time, so I apologize for their being no article … Continue reading The Taris Problem: Why Knights of the Old Republic’s Opening Area is so Bad.
Month: March 2017
Dungeon Design in Oracle of Seasons
Hello, readers, and welcome back to For Fun and Prophet. I apologize for my absence the past two weeks, I was recovering from Fire Emblem Month. Anyway, I recently finished a play through of the Legend of Zelda: Oracle of Seasons, and I wanted to spend some time talking about the dungeon design in that … Continue reading Dungeon Design in Oracle of Seasons